Rendered at 17:23:04 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
jedberg 3 hours ago [-]
This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
jamal-kumar 14 minutes ago [-]
For what it's worth it works like smooth butter under Chrome on an M2, on Safari it's clunky and seems to clip alot
poisonfountain 2 hours ago [-]
This engine is not optimised for performance. It's using CSS, after all.
Insanity 2 hours ago [-]
Yeah this is a case of “not the right tool for the job”.
It is awesome though.
jedberg 1 hours ago [-]
Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.
culi 51 minutes ago [-]
Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf
rustystump 12 minutes ago [-]
I am on the ground. This is great.
Still, why css is as slow as it is given what tech like imgui can do is a little wild.
27 minutes ago [-]
to11mtm 30 minutes ago [-]
Either you had a Voodoo on your P133 or whatever the M1 is doing is having a bad time...
On my 7945HX this is plenty fast.
DanielHB 1 hours ago [-]
Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.
bluedino 17 minutes ago [-]
Bare minimum for it being playable was a 486DX4 100MHz or similar, but with the floating point Quake really wanted a Pentium
iamphilrae 1 hours ago [-]
If you had a 3dfx card it would run silky smooth on a Pentium-120 (what I had at the time)! Quake 2 ran pretty well too if I recall.
jedberg 1 hours ago [-]
It must have, because that's what I had in 1996 and I played it.
UltraSane 1 hours ago [-]
Quake ran well on my 100Mhz Pentium.
lightedman 1 hours ago [-]
Quake ran on a P75 with 8MB RAM in DOS mode. Not the best but it worked at 320x200.
jonplackett 1 hours ago [-]
I think you’re missing the point
badsectoracula 3 hours ago [-]
Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
2 hours ago [-]
AzzieElbab 5 hours ago [-]
Awesome! Harder to exit than vim.
pgt 7 minutes ago [-]
In case you want to view the menu, press Tab. Click outside menu items to resume game.
deskamess 4 hours ago [-]
how did you exit? because nothing seems to be working.
calgoo 4 hours ago [-]
Back button worked for me
ChrisClark 3 hours ago [-]
I pressed escape, then just closed the tab
axus 3 hours ago [-]
I pressed Esc key, click quit. And then closed the browser tab.
jojogeo 4 hours ago [-]
This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.
Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/
remix2000 5 hours ago [-]
It seems like this CSS Quake needs JS to run…
zamadatix 2 hours ago [-]
CSS does the rendering, the game logic is TypeScript.
jacobgold 1 hours ago [-]
No light theme though?
aggregator-ios 2 hours ago [-]
Wow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.
Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.
boredemployee 2 hours ago [-]
I still play quake (world) to this day. I just can't quit it.
divan 5 hours ago [-]
As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
gpderetta 5 hours ago [-]
Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.
edit: both on chromium and firefox, desktop linux.
sgt 4 hours ago [-]
Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
freakynit 4 hours ago [-]
.dog {
display: float;
}
skvmb 3 hours ago [-]
You win! I laughed way too hard at this. Boss man is now giving me the side eye.
stoobs 5 hours ago [-]
Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
I was centering divs just fine, but now they took away Fable and I'm lost.
jdw64 2 hours ago [-]
I think I've finally found something in common between OP and me
Vaslo 2 hours ago [-]
But can it play Crysis?
criley2 5 hours ago [-]
Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
iandanforth 3 hours ago [-]
Crazy, such memories. Thanks!
Snoopfrogg 3 hours ago [-]
This is dope.
7 hours ago [-]
kiyeonjeon 4 hours ago [-]
how long does it take to develop this game?
zuzululu 2 hours ago [-]
this is crazy i didn't know css could do this
alexb_ 4 hours ago [-]
Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
ekaryotic 3 hours ago [-]
have to shoot the elevator buttons in this, in the original you could move into them.
xenophonf 5 hours ago [-]
Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.
cynicalsecurity 3 hours ago [-]
If this is what CSS has become, it means at some point its development went the wrong way.
senfiaj 3 hours ago [-]
It still needs JS. It just avoids using canvas and does DOM manipulation + CSS instead.
Rohansi 3 hours ago [-]
The game logic here is running in JS. Only the rendering is handled by HTML and CSS. Is it really wrong that you can do this? All it requires is 3D transformation of elements.
5 hours ago [-]
AndorinaAI 2 hours ago [-]
lol that's crazy. Good job.
ikari_pl 4 hours ago [-]
Wow, this will be a great project for the forever-upcoming VRML /s
formit34 2 hours ago [-]
[flagged]
GeorgeWoff25 2 hours ago [-]
chrome web store?
buffer_overlord 6 hours ago [-]
is there no sound?
amarant 5 hours ago [-]
Is there a way to produce sound using CSS?
pwdisswordfishq 5 hours ago [-]
@media speech {
body {
cue-before: url(/path/to/sound.ogg);
}
}
It is awesome though.
Still, why css is as slow as it is given what tech like imgui can do is a little wild.
On my 7945HX this is plenty fast.
Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/
https://bsky.app/profile/html5test.com/post/3mok5febchs2g
- https://pantel.is/projects/css3d/ - https://keithclark.co.uk/labs/css-fps/
but they took it to the next level :)
edit: both on chromium and firefox, desktop linux.
https://en.wikipedia.org/wiki/Trespasser_(video_game